Comparing Role-playing Activities in Second Life and Face-to-Face Environments
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Gao, F., Noh, J.J. & Koehler, M.J. (2009). Comparing Role-playing Activities in Second Life and Face-to-Face Environments. Journal of Interactive Learning Research, 20(4), 423-443. Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/28180.
Journal Information

Journal of Interactive Learning Research
ISSN 1093-023X
Volume 20, Issue 4, October 2009
Association for the Advancement of Computing in Education (AACE) Chesapeake, VA
More Information on JILR Table of Contents
Authors
Abstract
This study compared student performances in role-playing activities in both a face-to-face (FTF) environment and a virtual 3D environment, Second Life (SL). We found that students produced a similar amount of communication in the two environments, but the communication styles were different. In SL role-playing activities, students took more conversational turns, but had shorter exchanges compared to the FTF environment. Students generated an equal amount of topic-related concepts in the two environments. They also reported role-playing activities in SL as more interesting and less formal. The educational implications for this study are discussed.
Keywords
- Post Secondary Education
- Virtual Environments
- Collaboration
- Communication
- eLearning
- Human Computer Interaction
- Information Communication Technologies
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