Video Games and Teacher Development: Bridging the Gap in the Classroom
New Search | Print Abstract | E-mail Abstract | Full Text | Save to My Collections | Export Citation |
Stansberry, S. & Simpson, L. (2008). Video Games and Teacher Development: Bridging the Gap in the Classroom. In K. McFerrin et al. (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2008 (pp. 5326-5331). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/28126.
Conference Information

Society for Information Technology & Teacher Education International Conference (SITE) 2008
Las Vegas, Nevada, USA
March 3, 2008
ISBN 1-880094-64-9
Karen McFerrin, Roberta Weber, Roger Carlsen & Dee Anna Willis
AACE
More Information on SITE
Table of Contents
Authors
Abstract
The purpose of this session is to report on an MSP partnership that provided teachers with tools for enhancing student learning with commercial off-the-shelf and edutainment video games in the classroom. The presenters have worked with multiple projects in Oklahoma and Wyoming to develop aids for assisting digital immigrant teachers who are interested in bringing video games into the classroom but they may not be gamers themselves.
Also Read
- Using Gaming Literacies to Cultivate New Literacies
- Analysis of Predictive Factors That Influence Faculty Members Technology Adoption Level
- Preservice Teachers' Awareness of Digital Game-Supported Learning
- Technology Standards for School Administrators: Perceptions of Superintendents and Technology Integration Leadership Roles
- Leadership for Technology Adoption in a Reform Community
- Game Design Through Mentoring and Collaboration
- Training by Gaming: Preparing Teachers of Today for Tomorrow’s Learning Environments
- Research Highlights in Technology and Teacher Education 2009
- Games and Motivation to Learn Science: Personal Identity, Applicability, Relevance and Meaningfulness
- Digital Textbooks: The Next Paradigm Shift in Higher Education?
Tags
Add tagComments & Discussion
Comment on the paper above. You must be registered to participate. Registration is free.

New comment