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Game Development, Haptics, and Problem-based Learning

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Minogue, J., Tagliarini, G. & Michelson, K. (2008). Game Development, Haptics, and Problem-based Learning. In K. McFerrin et al. (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2008 (pp. 4243-4248). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/27922.

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Conference Information

SITE

Society for Information Technology & Teacher Education International Conference (SITE) 2008
Las Vegas, Nevada, USA
March 3, 2008
ISBN 1-880094-64-9
  Karen McFerrin, Roberta Weber, Roger Carlsen & Dee Anna Willis
AACE

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Authors

James Minogue, North Carolina State University, USA; Gene Tagliarini, University of North Carolina-Wilmington, USA; Karen Michelson, Tincan, USA

Abstract

This paper is the second part of two papers regarding work done by the National Science Foundation ITEST projects relating to video games. This second paper tells stories from four projects looking at 21st century skills, gender and the effect games have on global learning.

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