Immersive Learning and Role Plays in Second Life PROCEEDINGS
Ann Jeffery, University of Southampton, United Kingdom ; Mauri Collins, University of Nevada Las Vegas, United States
Society for Information Technology & Teacher Education International Conference, in Las Vegas, Nevada, USA Publisher: AACE, Chesapeake, VA
This presentation will consider the common aspects of immersive experiences in learning, what kind of experiences are available in "Second Life" a popular three-dimensional virtual world (http://www.secondlife.com) and the issues involved in using Second Life for immersive learning and role-play in academic settings. Finally, we will offer an overview of the issues involved in creating role-plays in Second Life to enable teachers to have a ready toolkit for creating their own.
Jeffery, A. & Collins, M. (2008). Immersive Learning and Role Plays in Second Life. In K. McFerrin et al. (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2008 (pp. 2628-2632). Chesapeake, VA: AACE. Retrieved March 7, 2014 from http://www.editlib.org/p/27616.
© 2008 AACE