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Potential contemplation of virtual reality such as the Second Life® as tool for recognitions of sex role and improving of spatial ability

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Park, H., Jung, J., Cha, J. & Kim, J. (2008). Potential contemplation of virtual reality such as the Second Life® as tool for recognitions of sex role and improving of spatial ability. In K. McFerrin et al. (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2008 (pp. 1784-1786). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/27455.

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Conference Information

SITE

Society for Information Technology & Teacher Education International Conference (SITE) 2008
Las Vegas, Nevada, USA
March 3, 2008
  Karen McFerrin, Roberta Weber, Roger Carlsen & Dee Anna Willis
AACE

More Information on SITE

Table of Contents


Authors

Hyungsung Park, Korea National University of Education, Korea, Republic Of; Jaeyeob Jung, Hansei University, Korea, Republic Of; Jieson Cha, Korea National University of Education, Korea, Republic Of; Jinsool Kim, Korean Natonal University of Education, Korea, Republic Of

Abstract

The purpose of this paper is to explore the possibility of the use of virtual reality such as Second Life as a tool for mutual understandings of gender roles and increasing the player's spatial abilities within an educational context. In the concrete, virtual worlds provide valuable assets, as a testing tools for users to experience gaining mutual understandings of about others, by the recognition of opposite gender roles, with conversations between men and women, at the same time, as a training space for improving spatial abilities via operating and constructing activities three dimensional objects in virtual reality, than what they experience within the real world. Through these activities, users acquire positive values about the others' gender identification by representing one's self in the role of the opposite gender and spatial ability by oneself. After all, potential possibility of gender role recognition and training for increasing spatial abilities explore the possibility of virtual worlds becoming as a place of opportunity within the educational and learning arena.

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