Embarking on an Educational Journey in Second Life
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Society for Information Technology & Teacher Education International Conference (SITE) 2008
Las Vegas, Nevada, USA
March 3, 2008
Karen McFerrin, Roberta Weber, Roger Carlsen & Dee Anna Willis
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Table of Contents
The virtual world of Second Life is an immersive environment in which the participants create the world around them and can participate in rich, multimedia activities. The potential of Second Life should be evaluated for its effectiveness as a virtual learning environment. Can it be an effective tool for preparing new teachers? The authors share their experiences, both good and bad, with Second Life as a tool for teaching and learning.
McKay, S., Van Schie, J. & Headley, S. (2008). Embarking on an Educational Journey in Second Life. In K. McFerrin et al. (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2008 (pp. 1762-1766). Chesapeake, VA: AACE. Retrieved December 9, 2013 from http://www.editlib.org/p/27450.
- Multimedia Technology for Social Skills
- Immersive Learning and Role Plays in Second Life
- Using Second Life as an Educational Instructional Tool with Pre-service Education Students: A Work in Progress
- How to integrate games or game elements in educational multimedia: a typology of educational game use
- Educational Research and Evaluation Data Collection Procedures in Second Life
- Second Life for Education
- A Second Look at Second Life: Virtual Role-play as a Motivational Factor in Higher Education
- Playing to Learn: Guidelines for Designing Educational Games
- Effect of the activities in the Second Life® as tool for mutual understanding of gender role
- Virtual Classroom and Training in Second Life
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