Video Games in Education: Do They Have a Future?
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Gratch, J., Kely, J., Jones, G. & Maninger, R. (2008). Video Games in Education: Do They Have a Future?. In K. McFerrin et al. (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2008 (pp. 1669-1674). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/27434.
Conference Information

Society for Information Technology & Teacher Education International Conference (SITE) 2008
Las Vegas, Nevada, USA
March 3, 2008
ISBN 1-880094-64-9
Karen McFerrin, Roberta Weber, Roger Carlsen & Dee Anna Willis
AACE
More Information on SITE
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Abstract
Over the past 30 years video and computer games have become entrenched in the daily routine of millions. Today few students entering schools have not been exposed to gaming or gaming concepts. Video games are such a dominant form of entertainment in American culture, it is assumed that gaming would infiltrate and impact the educational arena. However, educators view video games, even educational ones, as vehicles of entertainment, and that is an obstacle that is yet to be overcome. To glean a better understanding of how preservice teachers, who matured in the video-game generation, view gaming and implications for use in a classroom, students enrolled in two different university prospective teacher certification programs were surveyed using a computer games survey. The Computer Games Inventory is designed to evaluate frequency of usage of internet applications, games, email and associated behavior.
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