Mentoring Faculty Through Changing Roles as They Transition into Second Life
New Search | Print Abstract | E-mail Abstract | Full Text | Save to My Collections | Export Citation |
Collins, M., Jeffery, A. & Berge, Z. (2008). Mentoring Faculty Through Changing Roles as They Transition into Second Life. In K. McFerrin et al. (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2008 (pp. 1362-1365). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/27381.
Conference Information

Society for Information Technology & Teacher Education International Conference (SITE) 2008
Las Vegas, Nevada, USA
March 3, 2008
ISBN 1-880094-64-9
Karen McFerrin, Roberta Weber, Roger Carlsen & Dee Anna Willis
AACE
More Information on SITE
Table of Contents
Authors
Abstract
This presentation aims to equip teachers wishing to teach online in Second Life or other virtual environments with both a scheme for thinking about their teaching, and knowledge of the Second Life skills that they will need for make their in-world or blended classes effective. This presentation explores the roles changes that teachers need to face when adopting the use of an online world such as Second Life for teaching their discipline. This presentation will use Mason's (1991) and Berge's (1995) role cluster theory as a basis for discussing what a faculty person new to Second Life will have to work through on their own, or with the help from their instructional designer or faculty support personnel, as they make the transition into teaching in Second Life.
Also Read
- Embarking on an Educational Journey in Second Life
- Using Second Life as an Educational Instructional Tool with Pre-service Education Students: A Work in Progress
- Immersive Learning and Role Plays in Second Life
- A Second Look at Second Life: Virtual Role-play as a Motivational Factor in Higher Education
- Second Life for Education
- How to integrate games or game elements in educational multimedia: a typology of educational game use
- Effect of the activities in the Second LifeĀ® as tool for mutual understanding of gender role
- A University Curriculum for a Second Life Course
- 3D Spaces in Software Engineering: From K-12 to Life Long Learning
- Using Second Life in an English course: Designing class activities to address learning objectives
Tags
Add tagComments & Discussion
Comment on the paper above. You must be registered to participate. Registration is free.

New comment