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Examining Authoring Tools for Serious Games

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Kauhanen, M., Tran, M. & Biddle, R. (2007). Examining Authoring Tools for Serious Games. In T. Bastiaens & S. Carliner (Eds.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2007 (pp. 6091-6097). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/26760.

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Conference Information

ELEARN

World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2007
Quebec City, Canada
October 15, 2007
ISBN 1-880094-63-0
  Theo Bastiaens & Saul Carliner
AACE

More Information on ELEARN

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Authors

Marty Kauhanen, Minh Tran, Robert Biddle, HOT Lab - Carleton University, Canada

Abstract

Abstract: Serious games are games that support learning. Studying serious games has led our research group to examine authoring tools for video games and interactive narrative systems. This paper introduces and highlights some of the user-centered methods and frameworks employed in our ongoing research to examine existing authoring tools and to help in the development of new ones. These techniques may be employed easily in other domains. Finally, we present a basis of a pattern language of design for authoring tools, specifically for story-tellers that are not programmers.

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