Metaphors of Interactivity
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Sniderman, S. (2007). Metaphors of Interactivity. In T. Bastiaens & S. Carliner (Eds.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2007 (pp. 1874-1878). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/26624.
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2007
Quebec City, Canada
October 15, 2007
Theo Bastiaens & Saul Carliner
More Information on ELEARN
Table of Contents
The most effective educational messages reflect key principles of information, interface and interactivity design. Interactivity in particular is a critical strategy for engaging learners, but it is most often considered from a single dominant perspective: interactivity as conversation. Since a metaphor necessarily highlights certain features of a concept while obscuring others, multiple metaphors can promote a richer understanding. Games, both video and computer-based, are excellent sources of inspiration about the nature and potential of interactivity. Alternative metaphors, such as interactivity as adaptation or interactivity as construction, can provide us with a broader perspective on which to base the design of e-learning programs.
- Learning Objects in Context
- Interaction in Online Courses for Teacher Education: Subject Matter and Pedagogy
- Usage Analysis in Learning Systems
- Architecting Usability Properties in the E-Learning Instructional Design Process
- Mentoring Professors: A Model for Developing Quality Online Instructors and Courses in Higher Education
- Role-Based Design: Rethinking Innovation and Creativity in Instructional Design
- Usability and Learning: A Framework for Evaluation of Web-Based e-Learning Applications
- Analyzing User Interaction to Design an Intelligent e-Learning Environment
- Usability Evaluation of Web-Based Learning System
- Assessing the Correlations Among Cognitive Overload, Online Course Design and Student Self-efficacy
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