Art & Mathematics – Educational Multimedia and Web Technologies: the Projects “MArs”, “SCIENAR” and “ARTEMA”
New Search | Print Abstract | E-mail Abstract | Full Text | Save to My Collections | Export Citation |
Fatibene, L., Francaviglia, M., Lorenzi, M., Mercadante, S. & Pantano, P. (2007). Art & Mathematics – Educational Multimedia and Web Technologies: the Projects “MArs”, “SCIENAR” and “ARTEMA”. In C. Montgomerie & J. Seale (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2007 (pp. 4280-4285). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/25995.
Conference Information

World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2007
Vancouver, Canada
June 25, 2007
ISBN 1-880094-62-2
Craig Montgomerie & Jane Seale
AACE
More Information on EDMEDIA
Table of Contents
Authors
Abstract
Art and Mathematics evolved in parallel, alongwith changes in our ways of conceiving and representing "reality": Classical Art (rigidity of Euclidean Geometry); Perspective and Projective Geometry (points at infinity as ordinary); non-Euclidean Geometry; "Synthetic Geometry" and deconstruction of rigid forms. Web Technologies and Multimediality offer new ways to introduce Mathematics starting from artworks. We discuss an innovative "teaching/visualization project" based on the Web, in 4 major parts: 1) a didactical path, based on a book on "Mathematics and Art" adopted in PhD Courses and transferrable to e-learning platforms; 2) a Web Portal "MArs where interrelationship between Art and Mathematics is used to extract mathematical concepts out of Art; 3) a project "SCIENAR", aimed at creating scientific scenarios based on mathematical models; 4) a project "ARTEMA", aimed at stimulating and supporting virtual mobility of artists and cultural players interested in mathematical models.
Keywords
Also Read
- Interactive Computer Technology and Art Education: The Intentionally Tangled Curriculum
- Phil, Dad, Me and Linton
- New media resistance: Barriers to implementation of computer video games in the classroom
- Effects of the Internet use on elementary school students f attitude toward learning.
- Arts and Technology as a Hub for All Disciplines
- Using Technology to Facilitate Mentoring Programs for Preservice Art Teachers
- Barriers to Internet Adoption among Faculty in Saudi Arabian Universities
- Supporting E-Learning with Technologies for Electronic Documents
- Inspiration and Drawing: a Computer-based Learning Package in Drawing
- A REVIEW OF WEB-BASED LEARNING SYSTEMS FOR PROGRAMMING
Tags
Add tagComments & Discussion
Comment on the paper above. You must be registered to participate. Registration is free.

New comment