Using Virtual Reality to Learn and Socialise Online
Save to My Collections
McArdle, G., Monahan, T. & Bertolotto, M. (2007). Using Virtual Reality to Learn and Socialise Online. In C. Montgomerie & J. Seale (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2007 (pp. 4225-4234). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/25986.
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2007
June 25, 2007
Craig Montgomerie & Jane Seale
More Information on EDMEDIA
Table of Contents
Social interaction and community building is a very important part of university life. As more universities opt to incorporate e-learning for delivering learning content, there is potential for a loss of social contact between students. Some currently available Learning Management Systems attempt to address this need by providing forums and message boards where students can discuss relevant topics. More recently some researchers have begun to combine Virtual Reality with synchronous communication tools to create online 3D environments for real-time delivery of learning content. This paper describes our own system CLEV-R, which explores the use of a 3D environment to deliver learning content but also to facilitate meaningful social interaction with fellow students. We also describe our efforts in providing a similar system on mobile devices, for students on the move. We report on an initial evaluation study, which shows that CLEV-R proved popular with students and educators alike.
- Patterns of use of Virtual Learning Environments and Students’ Approaches to Learning: a Case Study of Undergraduate Students
- Using Technology in Early Childhood Environments to Strengthen Cultural Connections
- The affordances and limitations of computers for play in early childhood
- Scaffolding Learning through Multimedia Development
- The Design, Assessment, And Implementation of a Web-Based Course
- Issues in Distance Learning
- Using 3D Virtual Worlds – OpenSim, Quest Atlantis – to Teach International School Students Computer Science and Human Values
- Using Digital Imagery in Learning: A New Literacy
- Exploring Student Engagement Through Virtual Worlds: Seton Hall University’s Second Life Projects
- EXPLORING VIRTUAL WORLDS as a METHOD FOR DELIVERING ONLINE EDUCATION
Comments & Discussion
Comment on the paper above. You must be registered to participate. Registration is free.