E-Learning in Special Education: Applying the IMS Learning Design Specification
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Yu, G. & Barry, M. (2007). E-Learning in Special Education: Applying the IMS Learning Design Specification. In C. Montgomerie & J. Seale (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2007 (pp. 3843-3847). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/25931.
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2007
June 25, 2007
Craig Montgomerie & Jane Seale
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Table of Contents
The IMS Learning Design Specification (IMS-LD) is investigated in this research, to provide advantages including a more dynamic and adaptive e-course than traditional online pedagogical strategy, for learners with special needs. It is a new standard for e-learning development that can be explored for a variety of learner needs. This specification has three levels: Level A, B and C. These levels provide different features to support learning scenarios to suit users' profiles. This project examines the appropriateness of the IMS-LD in Special Education. IMS-LD Level B in particular may be appropriate for configuring the learning material to suit special needs. We investigate the tools needed for e-learning, including the description of learning content and learning activities in the appropriate run-time environment.
- Understanding User Needs for Serious Games for Teaching Children with Autism Spectrum Disorders Emotions
- Learning from a Student with Asperger’s Syndrome: A Multimedia Case Study for Teacher and Student Success
- Reducing Cognitive Load in the Educational Computing Class by Using Scaffolding
- Autism, Speech Generating Devices, and IPods
- Educational Multimedia Systems for Students with Autism
- Single-subject design for multimedia-supported speech acquisition in children with autism
- Multimedia Technology for Social Skills
- Using Embodied Pedagogical Agents and Direct Instruction to Improve Learning Outcomes for Young Children with Learning Disabilities
- Using Gamification to Increase Student Engagement and Participation in Class Discussion
- Designing and Evaluating Innovative Learning Experiences for K-12 Students with Autism
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