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Knight Elimar’s Last Joust: A virtual environment game for promoting literacy across the curriculum

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Levy, R., Wideman, H., Owston, R. & Orich, A. (2007). Knight Elimar’s Last Joust: A virtual environment game for promoting literacy across the curriculum. In C. Montgomerie & J. Seale (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2007 (pp. 3632-3637). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/25898.

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Conference Information

EDMEDIA

World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2007
Vancouver, Canada
June 25, 2007
ISBN 1-880094-62-2
  Craig Montgomerie & Jane Seale
AACE

More Information on EDMEDIA

Table of Contents


Authors

Richard Levy, University of Calgary, Canada; Herbert Wideman, Ronald Owston, York University, Canada; Annika Orich, University of Calgary, Canada

Abstract

Role-playing games set in immersive virtual environments can leverage student interest in narrative and fantasy to motivate learning. This paper describes an educational role-playing game developed to enhance student literacy and designed to run on a typical classroom computer. Its development was guided by empirical findings and theoretical considerations discussed in the paper's introduction. The game is set in a virtual medieval village, and incorporates a mystery quest that can only be solved by successfully unraveling a series of challenging written and verbal clues. Game-related workbook activities which are integral to game play are also described. The full paper will present the results from an in-class pilot test of the game with grade 4 and 5 students. Observational data on student interaction, engagement, and technical problems will be gathered, student gameplay strategies analyzed, and interviews and focus groups used to assess student and teacher perspectives on the game.

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