Tracking Learning in a Computer Role Play Game: A Framework for Game Design
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Biddle, R. & Hadziomerovic, A. (2007). Tracking Learning in a Computer Role Play Game: A Framework for Game Design. In C. Montgomerie & J. Seale (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2007 (pp. 3437-3445). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/25867.
Conference Information

World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2007
Vancouver, Canada
June 25, 2007
ISBN 1-880094-62-2
Craig Montgomerie & Jane Seale
AACE
More Information on EDMEDIA
Table of Contents
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Abstract
This paper describes a methodology introduced by Oliver and Pelletier and applies it towards the design of a computer role play game customized for educational purposes, Neverwinter Nights in Antarctica. The method analyses how people learn when playing digital games using an activity theory framework. The study in this paper demonstrates that this approach can be used to provide a taxonomy of learning using contradictions in an activity system. This framework was then used to measure learning outcomes through an observational study.
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