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Evaluating Computer Games for Children

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Chuang, T.Y. & Chen, W.F. (2007). Evaluating Computer Games for Children. In C. Montgomerie & J. Seale (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2007 (pp. 3253-3256). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/25840.

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Conference Information

EDMEDIA

World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2007
Vancouver, Canada
June 25, 2007
ISBN 1-880094-62-2
  Craig Montgomerie & Jane Seale
AACE

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Authors

Tsung-Yen Chuang, National University of Tainan, Taiwan; Wei-Fan Chen, The Pennsylvania State University, United States

Abstract

This study investigated whether computer games facilitate children' cognitive learning. In comparison to traditional computer-assisted instruction (CAI), this study explored the impact of the varied types of instructional delivery strategies on children's learning achievement. One major research null hypothesis was tested: no statistically significant differences in students' achievement when they receive two different instructional treatments: (1) traditional CAI; and (2) a computer game. One hundred and eight third-graders participated in the study. Results indicate that computer game playing not only improves participants' fact/recall processes (F=5.288, p<.05), but also promotes problem-solving skills by recognizing multiple solutions for problems (F=5.656, p<.05).

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