Second Life for Learning: From virtual worlds to augmented classrooms, laboratories and field trips
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Lomas, C. (2007). Second Life for Learning: From virtual worlds to augmented classrooms, laboratories and field trips. In C. Montgomerie & J. Seale (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2007 (pp. 606-607). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/25443.
Conference Information

World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2007
Vancouver, Canada
June 25, 2007
ISBN 1-880094-62-2
Craig Montgomerie & Jane Seale
AACE
More Information on EDMEDIA
Table of Contents
Author
Abstract
Virtual Learning spaces offer the best of all worlds by promising an immersive sensory experience, gameplay, social environments and sense of place. Because of the rich offerings, much hope has been pinned to the potential of environments like Second Life. While the entire experience is compelling, identifying and studying the effective features of this environment may permit the transfer of these device to more traditional environments. What types of symbols, representations of people and / or interactions provoke the greatest responses? Are we able to identify and build up on the relationships observed in virtual learning environments? By exploring the most effective spaces, interactions and experiences in Second Life, we hope to identify potential enhancements to improve learning experiences in traditional spaces including classrooms, laboratories, field trips and learning management systems.
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