Second Life: An Interactive Qualitative Analysis
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Sanchez, J. (2007). Second Life: An Interactive Qualitative Analysis. In R. Carlsen et al. (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2007 (pp. 1240-1243). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/24730.
Conference Information

Society for Information Technology & Teacher Education International Conference (SITE) 2007
San Antonio, Texas, USA
March 26, 2007
ISBN 1-880094-51-4
Roger Carlsen, Karen McFerrin, Jerry Price, Roberta Weber & Dee Anna Willis
AACE
More Information on SITE
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Abstract
This paper is an Interactive Qualitative analysis of the user experience in Second Life, an online Metaverse, in an undergraduate literature class. A focus group of eighteen students produced a systems model including ten affinities with one primary driver and one primary outcome. The results of this analysis indicate the importance of the use of socio-technical systems when deploying gaming in the classroom. This presentation will include a discussion of the affinities and share recommendations for implementing an online game such as Second Life in other institutions.
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