Skip navigation

Home | About | Contact

Digital Library > Conference Papers > SITE > Volume 2007, Issue 1 >

Measuring Habits and Attitudes towards Computer and Video Games

New Search
New Search
Print Abstract
Print Abstract
E-mail Abstract
E-mail Abstract
Full Text
Full Text
Add To Collection
Save to My Collections
Export Citation
Export Citation

Jones, G. & Dondlinger, M.J. (2007). Measuring Habits and Attitudes towards Computer and Video Games. In R. Carlsen et al. (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2007 (pp. 1221-1223). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/24726.

OpenURL Link

Conference Information

SITE

Society for Information Technology & Teacher Education International Conference (SITE) 2007
San Antonio, Texas, USA
March 26, 2007
ISBN 1-880094-51-4
  Roger Carlsen, Karen McFerrin, Jerry Price, Roberta Weber & Dee Anna Willis
AACE

More Information on SITE

Table of Contents


Authors

Greg Jones, Mary Jo Dondlinger, University of North Texas, USA

Abstract

The Computer Gaming Inventory has been created to measure student's attitudes towards and habits with computer and video games. The inventory is based off the Pew's Internet and American Life Project qualitative survey in 2003 on computer game usage. The instrument is a ninety-six question survey consisting of two sections: (1) computer gaming types and frequency (66 questions), and (2) attitudes towards computer and video games (30 questions). Using principal-components analysis with varimax rotation on the initial pilot studies we found that the instrument had six strong factors from twenty-five questions regarding attitudes towards computer and video gaming. This article discusses the Computer Gaming Inventory and the initial studies and the future of the instrument.

Also Read

Tags

Comments & Discussion

Comment on the paper above. You must be registered to participate. Registration is free.




Feedback and Suggestions please email info@editlib.org.