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Learning in Technology: Reconceptualizing Immersive Environments

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Schrader, P.G. (2008). Learning in Technology: Reconceptualizing Immersive Environments. AACE Journal, 16(4), 457-475. Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/24450.

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Journal Information

AACEJ

AACE Journal
ISSN 1065-6901
Volume 16, Issue 4, October 2008
Association for the Advancement of Computing in Education (AACE)  Chesapeake, VA

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Table of Contents


Author

P.G. Schrader, University of Nevada, Las Vegas, USA

Abstract

Traditional models of technology integration can be classified into three general categories or perspectives: (a) learning about, (b) from, or (c) with technology. However, the increase in networking technologies has given rise to virtual communities, cultures, and worlds. This article proposes an additional perspective that acknowledges emerging technological trends associated with learning in technology. From this view, technology is not considered to be a topic or tool, but the environment in which learning takes place. A short historical perspective on the integration of technology is presented. Examples are drawn from existing virtual spaces (i.e., the WWW and Multi-User Virtual Environments). Implications for educators and researchers are discussed.

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