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First steps and beyond: Serious games as preparation for future learning

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Reese, D.D. (2007). First steps and beyond: Serious games as preparation for future learning. Journal of Educational Multimedia and Hypermedia, 16(3), 283-300. Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/24377.

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Journal Information

JEMH

Journal of Educational Multimedia and Hypermedia
ISSN 1055-8896
Volume 16, Issue 3, July 2007
Association for the Advancement of Computing in Education (AACE)  Chesapeake, VA

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Author

Debbie Denise Reese, Wheeling Jesuit University, United States

Abstract

Electronic game technologies can prepare novice learners for future learning of complex concepts. This paper describes the underlying instructional design, learning science, cognitive science, and game theory. A structural, or syntactic mapping (structure mapping), approach to game design can produce a game world relationally isomorphic to a targeted complex concept. Such a game world should provide experiential and reflective gameplay to help learners form a preconceptual mental model of the targeted concept. A preparation for future learning (PFL) approach would follow gameplay with direct instruction.

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