Constructing Decision Making Capability by Utilizing Internet Business Simulation Game
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Lin, H.c. & Chen, K.s. (2006). Constructing Decision Making Capability by Utilizing Internet Business Simulation Game. In T. Reeves & S. Yamashita (Eds.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2006 (pp. 2171-2178). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/24033.
Conference Information

World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2006
Honolulu, Hawaii, USA
October 2006
ISBN 1-880094-60-6
Thomas Reeves & Shirley Yamashita
AACE
More Information on ELEARN
Table of Contents
Authors
Abstract
The authors attempt to do a specific research to find out the learning effect of the Internet business simulation game(B-game)toward constructing the capability of decision making through a series of experimental contests. The conclusions of this research are summarized as follows:1.For achieving better decision making quality, the B-game should utilize on-line discussion and guidance concurrently,2.The B-game can enhance the capability of strategic decision making skill by financial statements analysis,3.Based on the data analysis, business school students relatively show superior understanding on I/S and B/S rather than on cash flow statement and CGM statement,4. Based on the observation results, Japanese commercial school students put more emphasis on manufacturing planning and R&D investment. On the other hand, Taiwanese commercial school students fling more energy into formulating marketing strategy comparatively.
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