Agent-Based Modeling as Constructionist Pedagogy: An Alternative Teaching Strategy for the Social Sciences
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Riggs, W.W. (2006). Agent-Based Modeling as Constructionist Pedagogy: An Alternative Teaching Strategy for the Social Sciences. In T. Reeves & S. Yamashita (Eds.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2006 (pp. 1417-1423). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/23909.
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2006
Honolulu, Hawaii, USA
Thomas Reeves & Shirley Yamashita
More Information on ELEARN
Table of Contents
Abstract The research goal is to assess the use of simulations for use in social science classes to improve critical and analytical thinking of students. It is hypothesized that some simulations will also add to student interest in social science research methods through role -playing in developing proposed courses of action for public policy making scenarios. Simulations are intended to improve student performance when compared to performance measures utilizing more traditional methods. This proposal identifies a constructionist pedagogy (entirely project-based, hands on learning) involving the fundamentals of complex systems. The paradigm of complexity research (looking at the world from the bottom up), and its primary methodology of "agent-based modeling', can be simulated through the use of NetLogo software. NetLogo is a programmable modeling environment for simulating natural and social phenomena. A model was developed to illustrate independent/dependent variable influence in the formulation of public policy.
- Switching Roles: a critique of the constructivist perspective on teachers and students – the case of online role-play simulation games
- Where is the Teacher? E-learning Technology, Authority and Authorship in teaching and learning
- Suppose you were someone else: The learning environment of a web-based role-play simulation
- The Magic Circle - Game Design Principles and Online Role-play Simulations
- On-line Games, Simulations & Role-plays as Learning Environments: Boundary and Role Characteristics
- What can we learn from the last 20 years of Role Based E-learning? Analysis and critique
- Role-play Simulation as Alternative to Work Experience Placement
- Beyond the Current E-Learning paradigm: Applications of Role Play Simulations (RPS) - case studies
- Role-plays in Instructional Technology: Task Force on Distance Education
- A Trip to Australia: Objectives, Design and Students’ Perceptions of a Role-Play Simulation in an English as a Foreign Language Learning Setting
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