Multi-user Virtual Environments for Education: A European Experience
New Search | Print Abstract | E-mail Abstract | Full Text | Save to My Collections | Export Citation |
Paolini, P. & Di Blas, N. (2006). Multi-user Virtual Environments for Education: A European Experience. In T. Reeves & S. Yamashita (Eds.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2006 (pp. 1383-1394). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/23903.
Conference Information

World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2006
Honolulu, Hawaii, USA
October 2006
ISBN 1-880094-60-6
Thomas Reeves & Shirley Yamashita
AACE
More Information on ELEARN
Table of Contents
Authors
Abstract
Multi-user virtual environments have been used for a variety of purposes that, for the majority of cases, have been confined into leisure or entertainment applications. Politecnico di Milano (Italy) has experienced, instead, the delivery of an innovative educational services, based on multi-user virtual environment: subject matter ranged from "dead sea scrolls" (and related issues, about religious belief), to European history to Italian Regional History. With different partners (for content development and dissemination), the set of services have been delivered to nearly 10,000 students in 17 countries. The most recent service, learning@europe, is scheduled to become a permanent self-sustained service to European schools (with a target of several thousands students per year). The innovative pedagogical paradigm is based on a variety of factors: traditional learning activities, synchronous collaboration and asynchronous cooperation. The most "glamorous" factor of attraction, however, is surely the multiuser-virtual environment, where students of 4 classes meet for synchronous collaboration. The educational impact seems to be surprisingly good (with more than 95% of teachers highly satisfied), ranging from knowledge acquisition, to skills sharpening and to modification of attitudes and "deep feelings". The paper will describe the educational paradigm, the virtual environments and the pedagogical impact (as evaluated from teachers and students).
Keywords
Also Read
- The intractability of information: non-governmental development organizations and the uses of knowledge
- Digital Storytelling at School. Does the TPCK Model Explain What’s Going On?
- Emerging Technologies in Learning: Impact on Cognition and Culture
- Technology Integration: Mobile Devices (iPods), Constructivist Pedagogy, and Student Learning.
- Pretest/Posttest Plus Prompts: Tools for Research and Evaluation
- Instructor experiences with implementing technology in blended learning courses in higher education
- Project “Más Allá del Español (Beyond the Spanish Language)” to Promote the Inclusion of Moroccan Migrants in Spanish Secondary Schools
- A Visual Haptic System for Children with Learning Disabilities: Software and Hardware Design Considerations
- New Methodologies and Tools for the Virtualization of Knowledge-based Collaborative Learning
- The Ecology in Architecture Design Project: Pedagogical, Graphic and Technological Strategic Choices
Tags
Add tagComments & Discussion
Comment on the paper above. You must be registered to participate. Registration is free.


New comment