'Learning activity' as the basic structural element for the design of web-based content: A case study
New Search | Print Abstract | E-mail Abstract | Full Text | Save to My Collections | Export Citation |
Kordaki, M. (2006). 'Learning activity' as the basic structural element for the design of web-based content: A case study. In T. Reeves & S. Yamashita (Eds.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2006 (pp. 88-96). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/23665.
Conference Information

World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2006
Honolulu, Hawaii, USA
October 2006
ISBN 1-880094-60-6
Thomas Reeves & Shirley Yamashita
AACE
More Information on ELEARN
Table of Contents
Author
Abstract
This paper presents the design and the pilot evaluation study of learning activity-based, multi-media, multi-representational and multi-layered content for the learning of basic concepts of programming and C. This content is integrated into a web-based learning environment named L.E.C.G.O. (Zikouli, Kordaki and Houstis, 2003). This design was based on modern social and constructivist theories of knowledge construction. Thus, the content was organized in a holistic way, using the learning activity as its basic structural element. In particular, the whole information was organized in five layers, presenting: a) complex programming examples (1st layer), b) simple programming examples (2nd layer), c) broad information about programming in C (3rd layer), d) fundamentals in programming (4th layer) and e) broad information at various locations on the WWW (5th layer). The data emerging from a field pilot evaluation study indicated better results in comparison to book-like content used in other learning settings such as paper and pencil and Turbo C.
Keywords
Also Read
- The Future of Educational Computing Research:The Case of Computer Programming
- A REVIEW OF WEB-BASED LEARNING SYSTEMS FOR PROGRAMMING
- Educational Designing with MicroWorlds
- An Incremental Model for Developing Educational Critiquing Systems: Experiences with the Java Critiquer
- Combining adaptive hypermedia with project and case based learning
- Simulation Development by Students: An Alternative Cross-Thematic Didactical Approach
- A method for Software Engineering Computer-Aided instruction
- Principles for the Design and Use of Simulations in Science Learning as Exemplified by a Prototype Microworld
- Developmentally Appropriate LOGO Computer Programming with Young Children
- PIE - Problem Based Learning, Interactive Multimedia and Experiential Learning
Tags
Add tagComments & Discussion
Comment on the paper above. You must be registered to participate. Registration is free.

New comment