Augmented Learning Environment using Mixed Reality Technology PROCEEDINGS
Tomotsugu Kondo, National Institute of Multimedia Education, Japan
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Honolulu, Hawaii, USA ISBN 978-1-880094-60-0 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA
This paper describes an augmented learning environment using mixed reality technology. Mixed reality is similar to virtual reality technology that combines interactive three-dimensional computer graphics with the real world. As a result, giving rise to the possibility of expanding the functions of traditional media. The purpose of this study is to propose the augmented learning environment. Therefore the following 3 examples of using this technology; 1) An augmented textbooks, 2) a mathematics instructional material and 3) a museum display system were developed. Furthermore, the authoring tool for developing these contents was introduced.
Kondo, T. (2006). Augmented Learning Environment using Mixed Reality Technology. In T. Reeves & S. Yamashita (Eds.), Proceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2006 (pp. 83-87). Chesapeake, VA: Association for the Advancement of Computing in Education (AACE).
© 2006 AACE