Augmented Learning Environment using Mixed Reality Technology
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Kondo, T. (2006). Augmented Learning Environment using Mixed Reality Technology. In T. Reeves & S. Yamashita (Eds.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2006 (pp. 83-87). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/23664.
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2006
Honolulu, Hawaii, USA
Thomas Reeves & Shirley Yamashita
More Information on ELEARN
Table of Contents
This paper describes an augmented learning environment using mixed reality technology. Mixed reality is similar to virtual reality technology that combines interactive three-dimensional computer graphics with the real world. As a result, giving rise to the possibility of expanding the functions of traditional media. The purpose of this study is to propose the augmented learning environment. Therefore the following 3 examples of using this technology; 1) An augmented textbooks, 2) a mathematics instructional material and 3) a museum display system were developed. Furthermore, the authoring tool for developing these contents was introduced.
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