A Framework for the Assessing of Intercultural Communicative Competence: A Mixed Approach
Save to My Collections
The purposes of this study are (1) to identify the essential dimensions of intercultural communicative competence (or ICC, for short) and (2) to establish a mixed-approach framework that helps researchers assess the ICC of high school students and that includes a self-reporting questionnaire and a portfolio assessment. We also modify an instrument in such a way as to assess the ICC of high school students in Taiwan and the United States. A total of 472 high school students completed the Intercultural Communicative Competence Inventory (ICCI), which is a shortened version of Your Objectives, Guidelines, and Assessment form (YOGA) (Fantini, 2001). The ICCI shows sound reliability (Cronbach's £\ = .95) and construct validity, which appears similar to those of college students or of adult learners. We then discuss the process of question modification and of question validation, and their benefits for instructors and researchers. Lastly, we provide guides to, and examples of, alternative portfolio assessment and rubrics that help researchers to assess ICC-themed meta-awareness.
Wang, C.I., Peng, H. & Lu, W.H. (2006). A Framework for the Assessing of Intercultural Communicative Competence: A Mixed Approach. In E. Pearson & P. Bohman (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2006 (pp. 2977-2984). Chesapeake, VA: AACE. Retrieved December 8, 2013 from http://www.editlib.org/p/23428.
- Information Sciences
- Educational Technology
- Information Communication Technologies
- The ANTA Flexible Toolbox Project: Developing Sustainable and Scalable On-Line Learning Materials for Vocational Education and Training
- Clinical Decision Making in Nursing Practice with Case-Based Reasoning
- A REVIEW OF WEB-BASED LEARNING SYSTEMS FOR PROGRAMMING
- A Framework for Assessing High School Students’ Intercultural Communicative Competence in a Computer-Mediated Language Learning Project
- Using interactive comics for energy -education through the web
- A Mobile Augmented Reality Environment for Collaborative Learning and Training
- Educational Game as Supplemental Learning Tool: Benefits, Challenges, and Tensions Arising from Use in an Elementary School Classroom
- Emerging Technologies to Support Engaged Learning in the Interaction Age: Taking a Pedagogically Disciplined Approach to Innovation
Comments & Discussion
Comment on the paper above. You must be registered to participate. Registration is free.