An Assessment of Learning Through the Use of a Constructivist Learning Environment
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Seagram, R. & Amory, A. (2006). An Assessment of Learning Through the Use of a Constructivist Learning Environment. In E. Pearson & P. Bohman (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2006 (pp. 2165-2172). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/23306.
Conference Information

World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2006
June 2006
ISBN 1-880094-60-6
Elaine Pearson & Paul Bohman
AACE
More Information on EDMEDIA
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Authors
Abstract
This publication deals with the formative testing of an educational 3D constructivist microworld designed to engage learners concerning serious diseases in the South African context. Both quantitative and qualitative methodologies were used to evaluate the effectiveness of this learning environment as a learning tool. Comparison of pre- and post-gameplay questionnaires showed that learners gained a richer understanding of the topics in the game. The puzzles embedded in the environment stimulated conversation between learners. The longer learners discussed certain knowledge domains, the richer their description of that knowledge domain was after gameplay. This highlights the importance of social dialogue in the knowledge construction process and suggests that these environments encourage learners to discuss and negotiate mutually acceptable knowledge. The original Puzzle Process model was modified to account for the importance of social dialogue in the puzzle solving process.
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