Learning “Goal Programming” Using an Interactive Multimedia Courseware: Design Factors and Students’ Preferences
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Boon Shiong, K., Aris, B., Hura Ahmad, M., Bilal Ali, M., Harun, J. & Tasir, Z. (2008). Learning “Goal Programming” Using an Interactive Multimedia Courseware: Design Factors and Students’ Preferences. Journal of Educational Multimedia and Hypermedia, 17(1), 59-79. Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/22947.
Journal of Educational Multimedia and Hypermedia
Volume 17, Issue 1, January 2008
Association for the Advancement of Computing in Education (AACE) Chesapeake, VA
More Information on JEMH
This paper attempts to describe a research project related to Form Six students' learning "Goal Programming" using an interactive multimedia (IMM) courseware. The purpose of the study is to determine the suitability of the design in the multimedia courseware for learning "Goal Programming" and students' preferences toward the use of an IMM courseware compared to traditional methods of learning "Goal Programming". The treatment instrument, that is the IMM courseware, was developed by a team of experts at the Department of Educational Multimedia, Faculty of Education (multimedia courseware design and development) and Department of Mathematics, Faculty of Science (content expert) at Universiti Teknologi Malaysia (UTM) under the supervision of Associate Professor Dr Baharuddin Aris. The research instrument is in the form of a questionnaire that consisted of 6 main parts. Out of 114 of the Year One science students, 16 students participated in the pilot study while another 40 students volunteered to participate in the actual study. Results from the analysis showed that many students agreed that this IMM courseware is user-friendly and able to support learning "Goal Programming". Many students also preferred learning using an IMM courseware compared to traditional methods of learning "Goal Programming" while teachers play the role of a facilitator.
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