Video Games in Science: A Model for Students and Teachers Creating 3D Role Playing Games
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Annetta, L. & Park, J. (2006). Video Games in Science: A Model for Students and Teachers Creating 3D Role Playing Games. In C. Crawford et al. (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2006 (pp. 3950-3956). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/22720.
Conference Information

Society for Information Technology & Teacher Education International Conference (SITE) 2006
Orlando, Florida, USA
March 19, 2006
ISBN 1-880094-58-4
Caroline M. Crawford, Roger Carlsen, Karen McFerrin, Jerry Price, Roberta Weber & Dee Anna Willis
AACE
More Information on SITE
Table of Contents
Authors
Abstract
Graduate students in science education learned to construct video games for science instruction. An innovative, synchronous online course was the vehicle for this process.As more and more students are coming to unviersities with a dire need for technology infused in their learning, video games have the potential to reach students and to allow for a new and innovative synchronous, online learning environments. Four objectives are discussed in this study: 1. Improving students Competence in science 2. Nurturing student enthusiasm for science 3. Interesting them in pursuing careers in research or other science related areas 4. Teaching and learning in a 3D MUVE as a model for synchronous, online instruction
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