The Effectivenss of narrative: Research on curricular materials for a digital learning environment
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Warren, S. (2006). The Effectivenss of narrative: Research on curricular materials for a digital learning environment. In C. Crawford et al. (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2006 (pp. 1074-1081). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/22195.
Conference Information

Society for Information Technology & Teacher Education International Conference (SITE) 2006
Orlando, Florida, USA
March 19, 2006
ISBN 1-880094-58-4
Caroline M. Crawford, Roger Carlsen, Karen McFerrin, Jerry Price, Roberta Weber & Dee Anna Willis
AACE
More Information on SITE
Table of Contents
Author
Abstract
Determining the effectiveness of the curricular materials used to convey the themes an instructor wishes to address in a classroom is an important part of traditional, face-to-face instruction. This media often includes novels, textbooks, video, and still images as either a primary or secondary means of instructional delivery. Determinations of value often come through student feedback including body language, verbal statements, and assessment performance on items related to the identified themes. In the Quest Atlantis online learning environment, students receive a variety of materials used to support the underlying narrative, larger affective themes, and educational goals. This paper examines the findings of a study of the effectiveness of Quest Atlantis' curricular materials and that study's impact on their current redesign
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