Investigating Student Attitudes Toward a Synchronous, Online Graduate Course in a Multi-User Virtual Learning Environment
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Annetta, L., Murray, M., Gull Laird, S., Bohr, S. & Park, J. (2008). Investigating Student Attitudes Toward a Synchronous, Online Graduate Course in a Multi-User Virtual Learning Environment. Journal of Technology and Teacher Education, 16(1), 5-34. Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/21984.
Journal Information

Journal of Technology and Teacher Education
ISSN 1059-7069
Volume 16, Issue 1, 2008
Association for the Advancement of Computing in Education (AACE) Chesapeake, VA
More Information on JTATE
Authors
Abstract
This article describes a graduate distance education course at North Carolina State University, which combined science content and pedagogy with video game design. The course was conducted entirely in a synchronous, online, Virtual Learning Environment (VLE) through the ActiveWorlds™ platform. Inservice teachers enrolled as graduate students in science education learned to construct video games as a supplement to their science instruction. The ultimate objective of this course was to advance student achievement and interest in science by providing teachers with a viable source for integrating video game technology into the curriculum. A case study design suggested positive student attitudes toward course satisfaction. The implications of these results suggest a positive avenue for technology integration in teacher education that meets the growing demand for engaging students in all content areas.
Keywords
- Virtual Environments
- Collaboration
- Communication
- Community
- Attitudes
- Creativity
- Sciences
- Curriculum
- Distance Education
- Instructional Design
- Interaction
- Learning Objects
- Games
- Human Computer Interaction
- Information Communication Technologies
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