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SIG-GLUE Strengthens Competencies and Supports Practitioners in Application of Games for Learning

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Pivec, M. & Sfiri, A. (2005). SIG-GLUE Strengthens Competencies and Supports Practitioners in Application of Games for Learning. In P. Kommers & G. Richards (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2005 (pp. 2512-2516). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/20454.

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Conference Information

EDMEDIA

World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2005
Montreal, Canada
June 27, 2005
ISBN 1-880094-56-8
  Piet Kommers & Griff Richards
AACE

More Information on EDMEDIA

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Authors

Maja Pivec, FH JOANNEUM, Dept. of Information Design, Austria; Anastasia Sfiri, FH JOANNEUM, Center for Multimedia Learning, Austria

Abstract

Abstract: The SIG-GLUE community is formatted to provide a world wide communication and exchange platform for game-based learning in the field of universities and lifelong learning. The community could be seen as "knowledge pool" i.e. a resource of guidelines and practical examples that can be taken over thus facilitating the application of game-based learning. In the paper we describe formation process, theoretical background, tools and resources of the SIG-GLUE.

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