Designing Games to Foster Social Network Development
Save to My Collections
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2005
June 27, 2005
Piet Kommers & Griff Richards
More Information on EDMEDIA
Table of Contents
The design and development of educational games requires an understanding of not only software and game design, but also of the associated educational theories. While many authors agree that learning can take place while playing games, more research on the development of such complex learning tools is required. The original Game Object Model (GOM) conceptualized game design in relation to theories associated with play and exploration. Here, concepts related to social constructivism and Social Networks and Social Capital are used to extend the GOM. The use of these concepts allowed us to design an appropriate game-play scenario where 'winning' is related to building appropriate and sustainable social networks through HTTP-based communication devices. While GOM and the associated development model (Game Achievement Model), supported the conceptualization and development of the game, the use of these models is also complex as all team members need to understand, not only the models, but also the underlying epistemologies, that may be incongruent with their particular world view.
Amory, A. (2005). Designing Games to Foster Social Network Development. In P. Kommers & G. Richards (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2005 (pp. 1947-1952). Chesapeake, VA: AACE. Retrieved December 6, 2013 from http://www.editlib.org/p/20360.
- Education and Information Technology 2012: A Selection of AACE Award Papers
- Research Highlights in Technology and Teacher Education 2012
- iPod, iPhone, and now iPad: The evolution of multimedia access in a mobile teaching context
- Research Highlights in Technology and Teacher Education 2010
- Developing Critical Thinking Skills in Virtual Collaborative Learning Programs
- Technology Leadership Skills for Administrators: An Update
- Opening Facebook: How to Use Facebook in the College Classroom
- A Special Passage Through Asia E-Learning
- A Conceptual Model of Ubiquitous Learning Community (ULC)
- Learning and Teaching with Electronic Games
Comments & Discussion
Comment on the paper above. You must be registered to participate. Registration is free.