Adaptive Website Chunking: What You See is What You Need
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Frantiska Jr., J. (2005). Adaptive Website Chunking: What You See is What You Need. In P. Kommers & G. Richards (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2005 (pp. 1230-1233). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/20247.
Conference Information

World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2005
Montreal, Canada
June 27, 2005
ISBN 1-880094-56-8
Piet Kommers & Griff Richards
AACE
More Information on EDMEDIA
Table of Contents
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Abstract
In this poster presentation, we will explore a very important work-in-progress that is a sometimes overlooked aspect of hypermedia construction - chunking. Specifically, a method of chunking that is adaptable to an individual learner. At it's most basic level, chunking means to break down information into manageable portions. The key word is "manageable" - rather nebulous and subjective. It can take on numerous meanings within a particular subject matter but also with a particular audience. In educational websites, subject matter and the audience combine to present a unique situation for the developer: what size do you make the chunks for 7 year olds versus 10 year olds, astronomy versus history? The educator / developer is presented with these and many other questions as to the proper degree and method of chunking to be performed on a given website. It is our goal to address these important issues and develop some answers.
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- Applying Cognitive Learning Theory to Design a Hypermedia-enhanced Learning Environment
- Teachiing with Technology: A constructivist/cognitivist model
- Theories for Instructional System Design: A Critical Review
- Learning Objects in Context
- Learning Theory and Instruction Design Using Learning Objects
- From Pebbles to Boulders: Information Chunking in Educational Websites
- Combining Instructional Models and Enabling Technologies to Embed Best Practices in Course Instructional Design
- The Design and Development of Second Generation Learning Objects
- Learning Object Lifecycle: From Conception to Reuse
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