Augmenting Whiteboard Interaction in the Classroom
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Breuer, H. & Baloian, N. (2005). Augmenting Whiteboard Interaction in the Classroom. In P. Kommers & G. Richards (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2005 (pp. 1214-1221). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/20245.
Conference Information

World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2005
Montreal, Canada
June 27, 2005
ISBN 1-880094-56-8
Piet Kommers & Griff Richards
AACE
More Information on EDMEDIA
Table of Contents
Authors
Abstract
Interactive whiteboards in the classroom are usually used as presentation media with annotating features - combining slide presentation with graphic chalkboard functionality. Pedagogic and situational limitations of this approach need further discussion and evaluation. Through literature review, observation, and interviews with teachers who use interactive whiteboards in their lectures, we identify current limitations of standard software. We derive requirements for a software environment that exploits the potentials of interactive whiteboards in the face to face classroom setting, integrating various applications within a unique technical and visual framework. We present two prototypes, one of which has been evaluated by students in a Java Programming class. Finally, we propose a gesture-based interaction paradigm and a hierarchical semantic for a "DeepBoard" system currently under development. It allows flexible creation, presentation and documentation of learning materials, and therefore supplies "depth" to the interaction with interactive whiteboards.
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