Modular Virtual Learning World
Save to My Collections
Bhatti, N., Godehardt, E. & Hornung, C. (2005). Modular Virtual Learning World. In P. Kommers & G. Richards (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2005 (pp. 146-153). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/20069.
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2005
June 27, 2005
Piet Kommers & Griff Richards
More Information on EDMEDIA
Table of Contents
Web-based Three-dimensional collaborative and impressive Virtual Learning Environments (VLEs) offer considerable promise for the design of effective constructivist learning environments. Collaboration within a VLE enables learners to carry out tasks in groups, which offers beside the knowledge exchange a platform for training social competences and teamwork capabilities. In this paper, the design and concept of a new framework called "Modular virtual Learning World" (MLW) is described. MLWs are collaborative and immersive VLEs and offers modular and customizable solutions to enhance VLE building processes for enterprise training and vocational training. An ongoing project called "Virtual Car Dealer" (VAH, in German "Virtuelles AutoHaus") as one example of the MLW is also presented. It is designed to support German vocational training system. In addition, different aspects of VAH like pedagogical support, virtual learning environment and learning scenario are described.
- Avatars in Action: Developing a Pedagogy for Teaching in a Virtual World
- Art Education in a metaverse: ground-c
- A Message Analysis within a Collaborative Learning in a Virtual Environment
- Comparing Role-playing Activities in Second Life and Face-to-Face Environments
- Constructivist Online Learning Environments (COLE): A Methodological Analysis
- A 3D Multi-User Virtual Laboratory: Is Successful Implementation Enough?
- Three Significant Theoretical Foundations Occurring In Virtual World Learning
- Planet Gardner: An Educational Game in a Multi-User Virtual Environment (MUVE)
- A Second Look at Second Life: Virtual Role-play as a Motivational Factor in Higher Education
- Designing Learning Events for 21st Century Art Education: Art Café @ Second Life
Comments & Discussion
Comment on the paper above. You must be registered to participate. Registration is free.