New Challenge of Information Science Education Based on PBL Using Squeak eToy: ISEC-SeT
New Search | Print Abstract | E-mail Abstract | Full Text | Save to My Collections | Export Citation |
Fujioka, T., Takada, H. & Kita, H. (2005). New Challenge of Information Science Education Based on PBL Using Squeak eToy: ISEC-SeT. In P. Kommers & G. Richards (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2005 (pp. 14-21). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/20048.
Conference Information

World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2005
Montreal, Canada
June 27, 2005
ISBN 1-880094-56-8
Piet Kommers & Griff Richards
AACE
More Information on EDMEDIA
Table of Contents
Authors
Abstract
We have designed a problem-based leaning curriculum called ISEC-SeT (Information Science Education Curriculum with Squeak eToy). This is designed for education of information science in high school using computer programming as a tool of problem solving. ,ve adopt Squeak eToy as programming environment, which has GUI programming environment, so that even a beginner can make programs easily. The results of our questionnaires show that the students were much interested in Squeak eToy. About 70% of the students who experienced the IDEAL cycle could understand what problem solving was and acquire problem solving skills with Squeak eToy. The students have agreed to finding and solving problem by themselves. While they had much trouble over the process of problem finding and solving, finally, all the students achieved their own projects. The teachers observed that students could maintain their motivation all the time by finding a problem and solving it by themselves.
Keywords
Also Read
- Development of an Education Model to Enhance Mathematics and Science Learning through Creation with Squeak eToy
- Blending Squeak and Problem-based Learning to Improve STEM Instruction
- Using Squeak as an Effective Technology Tool to Enhance and Enrich Teaching and Learning
- Gender Differences in Online Behaviors, Motivation and Attitudes
- Standards for Educational, Edutainment, and Developmentally Beneficial Computer Games
- Understanding the contexts of violent depictions in video games and their effects for media literacy education
- Itching to Engage Pre-Service Teachers and Students in Activities That Will Help Them to Learn Math? – Try Scratch!
- An Examination of Individual Differences in a Narrative Centered Learning Environment
- Flexible, Extensible Web Authoring Toolkit for Web-Savvy Educators
- Middle School Students’ Technology Practices and Preferences: Re-Examining Gender Differences
Tags
Add tagComments & Discussion
Comment on the paper above. You must be registered to participate. Registration is free.

New comment