Metaphorical Design of Virtual Learning Environments
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Sanders, R. & Tashner, J. (2005). Metaphorical Design of Virtual Learning Environments. In C. Crawford et al. (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2005 (pp. 2326-2331). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/19428.
Conference Information

Society for Information Technology & Teacher Education International Conference (SITE) 2005
Phoenix, AZ, USA
2005
ISBN 1-880094-55-X
Caroline Crawford, Roger Carlsen, Ian Gibson, Karen McFerrin, Jerry Price, Roberta Weber & Dee Anna Willis
AACE
More Information on SITE
Table of Contents
Authors
Abstract
Virtual worlds are distinguishable from other online spaces by their unique visual and dimensional characteristics. Virtual worlds do not merely consist of words on a screen to describe that world; rather, these worlds are rendered through 3D metaphorical representations of actual spaces and scenes designed to support exploration, interaction, teaching, and learning. Regardless of the theme selected for the scene, visual images, objects, or artifacts must be created as part of that scene to provide access to resources, to support communication and interactions between students, and to facilitate navigation through the virtual world. This paper discusses the findings of a survey of 40 graduate students enrolled in an instructional technology course offered in a virtual world. The data and subsequent analysis provide a rich description of the role metaphors played in the learning environments constructed in virtual worlds, and how the experience changed the students' cognitive framework about what they know and understand about teaching and learning.
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