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Let’s Play: The role and value of games and simulations in education!, Part 1

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Searson, M., Halverson, B., McLaughlin, R., Cazan, C., DeMarle, A., Foreman, J., Benton, P., Zibit, M., Gibson, D. & Sprague, D. (2005). Let’s Play: The role and value of games and simulations in education!, Part 1. In C. Crawford et al. (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2005 (pp. 2089-2091). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/19375.

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Conference Information

SITE

Society for Information Technology & Teacher Education International Conference (SITE) 2005
Phoenix, AZ, USA
2005
ISBN 1-880094-55-X
  Caroline Crawford, Roger Carlsen, Ian Gibson, Karen McFerrin, Jerry Price, Roberta Weber & Dee Anna Willis
AACE

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Table of Contents


Authors

Michael Searson, Kean University, USA; Bill Halverson, Educational Consultant, USA; Robert McLaughlin, National Institute for Community Innovations, USA; Calin Cazan, Graphic Designer, Romania; Ann DeMarle, Champlain College, USA; Joel Foreman, George Mason University, USA; Peggy Benton, San Francisco State University, USA; Melanie Zibit, Boston College, USA; David Gibson, SimSchool, USA; Debra Sprague, George Mason University, USA

Abstract

A diverse group of educators will present an array of perspectives on the role and value of games and simulations as educational tools. Papers will include the "Characteristics and Functions of Games," "What Educators Can Learn from Game Developers?" "What a Leading Edge Instructional Videogame Looks Like!" "3-D Gaming in a 3-D World: Engaging Students!" "The Power of Simulations - Immersion in a Learning Environment," and, "A Multi-User Virtual Environment Experiential Simulator." Current practices and research into games as educational tools will be presented. Varied experiences and perspectives of presenters, who include a graphic designer, a gaming expert, a professor of English, an educational technologist, developers of an educational-based simulation, and a journal editor, will allow for diverse insights into the possibilities of games as educational tools. The symposium will conclude with a discussion of a possible research agenda that can advance the role of games in education.

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