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Situated Collaborative Learning in Ubiquitous Computing Environments: A Case Study

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Lin, Y., Swan, K. & Kratcoski, A. (2005). Situated Collaborative Learning in Ubiquitous Computing Environments: A Case Study. In C. Crawford et al. (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2005 (pp. 1474-1479). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/19249.

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Conference Information

SITE

Society for Information Technology & Teacher Education International Conference (SITE) 2005
Phoenix, AZ, USA
2005
ISBN 1-880094-55-X
  Caroline Crawford, Roger Carlsen, Ian Gibson, Karen McFerrin, Jerry Price, Roberta Weber & Dee Anna Willis
AACE

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Authors

Yimei Lin, Karen Swan, Annette Kratcoski, Research Center for Educational Technology at Kent State University, United States

Abstract

This paper describes a case study that examined how technology was integrated to a situated collaborative learning activity in a ubiquitous computing classroom. The students' task was to produce an animated movie to demonstrate Newton's Laws of Motion and/or forces. The investigation analyzed the content of the participants' communication and interviews. The findings suggest that through authentic learning, the students were able to transfer knowledge to similar situations. In addition, the integration of technology and situated learning helped the students master basic and advanced skills required for the real world of work as well as positively impacted the students' attitude toward learning and self-confidence.

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