The Integration of Technology Into A Constructivist Curriculum: Beyond PowerPoint ®
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Tucker, G. & Batchelder, A. (2000). The Integration of Technology Into A Constructivist Curriculum: Beyond PowerPoint ®. In D. Willis et al. (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2000 (pp. 2467-2472). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/16006.
Society for Information Technology & Teacher Education International Conference (SITE) 2000
Dee Anna Willis, Jerry Price & Jerry Willis
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Table of Contents
For teachers who are at the moment in the objectivist's camp, technology usually becomes a tool for a more effective way of transmitting knowledge. In this context, the integration of technology usually takes the form of some type of PowerPoint ® presentation or the use of some other multimedia presentation software to supplement teacher-centered instruction. However, for those times when a teacher views knowledge from a constructivist perpective, the question then becomes, how can technology be effectively integrated? This paper is a report on a three year study of a model that uses the tenets of constructionism to integrate technology into a constructivist curriculum. The model has been used in regular face-to-face courses, in interactive instructional televisions courses and an on-line course. The model has proved to be effective both from the stand point of being able to achieve the course objectives and the student's view of their success and learning in the classes.
- Perspectives on Blended Learning in Higher Education
- Faculty Best Practices Using Blended Learning in E-Learning and Face-to-Face Instruction
- Virtual Possibilities: A Constructivist Examination of the Educational Applications of Second Life
- Addressing Adult Learning Needs Through Blended Learning Environments
- Learning Through Multimedia Construction—A Complex Strategy
- Teaching Children Thinking
- Using Knowledge Technologies to Accommodate Learning Styles
- A REVIEW OF WEB-BASED LEARNING SYSTEMS FOR PROGRAMMING
- A cognitive multimedia environment and its importance: A conceptual model for effective learning and development
- A Comparative Analysis of Student Motivation in Traditional Classroom and E-Learning Courses
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