Visual Venture: Investigations with Images and Video
New Search | Print Abstract | E-mail Abstract | Full Text | Save to My Collections | Export Citation |
Brown, L.M. & Crayne, S. (2000). Visual Venture: Investigations with Images and Video. In Proceedings of International Conference on Mathematics / Science Education and Technology 2000 (pp. 89-94). AACE.
Retrieved from http://www.editlib.org/p/15422.
Conference Information

International Conference on Mathematics / Science Education and Technology (MSET) 2000
2000
AACE
Table of Contents
Authors
Abstract
In this paper, we describe an educational software tool, which allows students to take measurements on images and videos. Students become scientists as they measure, collect and analyze data from a wide range of imagery. We will describe two major emphases of this work. First of all, as a corollary to scientific image processing software, this program was fundamentally designed as a general, open-ended tool for investigation. Students have the opportunity to learn the scientific process first hand. We discuss the relationship of this software to scientific tools, the potential for true inquiry-based learning, and the associated issues and problems that occurred in bringing this to the classroom. Our second emphasis in this work was to create a tool, which could be used for curriculum development and interdisciplinary learning. The software exploits the recent availability to students and teachers of an extraordinary plethora of scientific images and videos. This allows content to correspond closely to a specific curriculum, to pertinent events and to student and teacher interest. We detail several ways that curriculum specialists and teachers can take advantage of the wealth of imagery that is currently accessible. Lastly, we briefly describe the evolution of the software and the feedback we have received from students, teachers, and curriculum/technology specialists.
Keywords
Also Read
- SALMS: SCORM-compliant Adaptive LMS
- Role-Based Design: Rethinking Innovation and Creativity in Instructional Design
- Development of social presence scale
- E-learning and ADDIE Model
- Supporting Teachers’ Use of a Project-Based Learning Environment in Ocean Science: Web-Based Educative Curriculum Materials
- Gameproject: A Multimedia Presentation Of A Joint Project For A Degree In Education
- Designing an E-learning Experience to Stimulate Interprofessional Practice in Health and Social Care
- Supporting the diversity of the E-learning 2.0 learners: The development of a psychological student model
- Towards Personalised and Adaptive Multimedia in M-learning Systems
- A REVIEW OF WEB-BASED LEARNING SYSTEMS FOR PROGRAMMING
Tags
Add tagComments & Discussion
Comment on the paper above. You must be registered to participate. Registration is free.


New comment