You are here:

The design and implementation of a gamified assessment
ARTICLE

, , Hacettepe University

Journal of e-Learning and Knowledge Society Volume 11, Number 3, ISSN 1826-6223 e-ISSN 1826-6223 Publisher: Italian e-Learning Association

Abstract

In this research, a gamified assessment was designed considering the theoretical basis and implemented. The dynamics, mechanics and components that Werbach & Hunter (2012) defined for gamification, used in the design process. Eleven undergraduate students participated in the implementation. Learners’ opinions about implementation were collected by questionnaire and focus-group interview. It was found that the design elicited enjoyment, motivation, flow, and learning. Besides it did not cause exam anxiety. Apart from these positive opinions, some learners complained about the visibility of the leader board during assessment and the presence of locked levels. It is believed that this study will serve as a model since it involves a detailed gamified assessment design that is in line with the theoretical foundations and contains various gamification components as avatars, levels, content unlocking, the leader board, achievements, virtual goods, points, teams, and badges.

Citation

Arkn Kocadere, S. & Çağlar, Ş. (2015). The design and implementation of a gamified assessment. Journal of e-Learning and Knowledge Society, 11(3),. Italian e-Learning Association. Retrieved March 19, 2024 from .

Keywords

Cited By

View References & Citations Map

These links are based on references which have been extracted automatically and may have some errors. If you see a mistake, please contact info@learntechlib.org.