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Using Constructionism for Ubiquitous Learning Environment Design

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Li, L., Zheng, Y., Ogata, H. & Yano, Y. (2003). Using Constructionism for Ubiquitous Learning Environment Design. In A. Rossett (Ed.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2003 (pp. 599-602). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/14472.

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Conference Information

ELEARN

World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2003
Phoenix, Arizona, USA
2003
ISBN 1-880094-50-9
  Allison Rossett
AACE

More Information on ELEARN

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Authors

Luyi Li, Yanlin Zheng, Hiroaki Ogata, Yoneo Yano, Tokushima University, Japan

Abstract

Abstract: Ubiquitous computing is a brand-new and human-centered computing paradigm, which is seamlessly embedded into every fabric of our lives. Ubiquitous Learning, also called u-Learning, is based on ubiquitous computing technology. The most important and complete role of ubiquitous computing technology in u-Learning is to construct a ubiquitous learning environment, which means Anyone is able to learn at Anyplace, Anytime. Constuctionism is an environment-based and learner-centered learning theory, which is promising to be the basic and instructional theory framework in u-Learning. This paper will focus on the design of Constructionism-directed u-Learning environment, including a learning model and an application scenario, in which, we have partly completed learning environment constructions in web-based form, or on PDA, mobile Phone.

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