Collaborative Teams Solve Wicked Problems: Theory into Practice
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Heller, R., Foreman, J., Cupp, S. & Gievska-Krliu, S. (2003). Collaborative Teams Solve Wicked Problems: Theory into Practice. In D. Lassner & C. McNaught (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2003 (pp. 1554-1557). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/14038.
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2003
Honolulu, Hawaii, USA
David Lassner & Carmel McNaught
More Information on EDMEDIA
Table of Contents
This paper introduces a prototype of a distributed learning environment designed to enable virtual teams to collaborate to solve wicked problems. The prototype features a problem solving rubric, a set of cases to review, a fact database and an assessment criteria to apply to potential solutions. An assessment of the prototype study revealed a list of features to consider when developing a complete learning environment. These include techniques for selecting the proper tool, provisions for deep learning of the tool, time and opportunities to internalize the problem solving process and processes and time for module development.
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