Development of Learning module for the Web-based Language Learning
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Naganuma, N. & Lin, C. (2004). Development of Learning module for the Web-based Language Learning. In R. Ferdig et al. (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2004 (pp. 4003-4004). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/13025.
Society for Information Technology & Teacher Education International Conference (SITE) 2004
Atlanta, GA, USA
Richard Ferdig, Caroline Crawford, Roger Carlsen, Niki Davis, Jerry Price, Roberta Weber & Dee Anna Willis
More Information on SITE
Table of Contents
In this presentation, we will introduce you a learning module, or e-learning tools, which was developed to give best support for learners to learn dialogues in various kinds of learning styles and to meet their needs for study. All the materials are structured in XML and specially designed structural tags are added to the original texts. Java Script based programs were written to automatically reproduce different kinds of educational material from "an" original XML formatted text. A skill-based idea of learning materials is also adopted to provide ready-made models for learning. In this learning module, four leaning models are currently included, which are role-play model, read-aloud model, dictation model, and copying model. They are not based separately on each four skill but designed to cover combination of skills. The prototype web-based programs for these learning models are presented and give the basis for the discussion of the idea of a learning module.
- Ingredients of Educational Portals as Infrastructures for Informal Learning Activities
- Distributed e-Portfolios to Recognise Informal Learning
- Switching Roles: a critique of the constructivist perspective on teachers and students – the case of online role-play simulation games
- Engagement and knowledge sharing in a virtual learning community
- Where is the Teacher? E-learning Technology, Authority and Authorship in teaching and learning
- Suppose you were someone else: The learning environment of a web-based role-play simulation
- Digital selves: Preparing graduates for the virtual workplace
- On-line Games, Simulations & Role-plays as Learning Environments: Boundary and Role Characteristics
- The Magic Circle - Game Design Principles and Online Role-play Simulations
- A Dialogue on E-Learning and Diversity: the Learning Management System vs the Personal Learning Environment
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