PLAY: a real-time Streaming Media Production Software for Live and On-demand Video&Slides Presentations
New Search | Print Abstract | E-mail Abstract | Full Text | Save to My Collections | Export Citation |
Jens, J.K. (2004). PLAY: a real-time Streaming Media Production Software for Live and On-demand Video&Slides Presentations. In L. Cantoni & C. McLoughlin (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2004 (p. 579). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/12990.
Conference Information

World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2004
Lugano, Switzerland
2004
ISBN 1-880094-53-3
Lorenzo Cantoni & Catherine McLoughlin
AACE
More Information on EDMEDIA
Table of Contents
Author
Abstract
Synchronized streaming video-and-slides presentations are a good approximation for live lectures or talks. An archive of lectures and other events that can be retrieved on-demand from the web is an attractive alternative for interested people who missed the live event. A rich media production environment PLAY was developed in collaboration with a software company and financially funded as an ETH World project (http//:www.ethworld.ch). The server-based software PLAY allows for an automation of the production workflow for live and on-demand rich media presentations and thus reduces the production time to almost real-time.
Keywords
Also Read
- A REVIEW OF WEB-BASED LEARNING SYSTEMS FOR PROGRAMMING
- Teachers’ Views on Factors Affecting Effective Integration of Information Technology in the Classroom: Developmental Scenery
- A New Teacher Tool, Interactive White Boards: A Meta Analysis
- The Impact of Online Teaching on Faculty Load: Computing the Ideal Class Size for Online Courses
- Learning Through Multimedia: Speech Recognition Enhancing Accessibility and Interaction
- Scaffolding Learning through Multimedia Development
- Novice and Expert Collaboration in Educational Software Development: Evaluating Application Effectiveness
- Computer Game Theories for Designing Motivating Educational Software: A Survey Study
- Interactive Mobile Learning: Using PDAs for Higher Education in Human-Computer Interaction Study
Tags
Add tagComments & Discussion
Comment on the paper above. You must be registered to participate. Registration is free.

New comment