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The Theoretical Framework for Designing Desktop Virtual Reality-Based Learning Environments

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Chen, C.J., Toh, S.C. & Fauzy, W.M. (2004). The Theoretical Framework for Designing Desktop Virtual Reality-Based Learning Environments. Journal of Interactive Learning Research, 15(2), 147-167. Norfolk, VA: AACE.
Retrieved from http://www.editlib.org/p/12841.

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Journal Information

JILR

Journal of Interactive Learning Research
ISSN 1093-023X
Volume 15, Issue 2, April 2004
Association for the Advancement of Computing in Education (AACE)  Norfolk, VA

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Authors

Chwen Jen Chen, Seong Chong Toh, Wan Mohd Fauzy, University Science Malaysia, Malaysia

Abstract

This article describes the instructional design theoretical foundation of a desktop virtual reality-based learning environment aimed at complementing the current novice driver education system in Malaysia. It provides an elaboration of how various components of the learning environment are designed to support this theoretical underpinning that fits to the new paradigm of instruction. This is followed by the suggestion of a theoretical framework that can be used to guide the design of other virtual reality-based learning environments. This framework can also act as an initial structure that is to be further refined and/or revised, as a robust model model to guide the design and development of a learning environment using this technology is still unavailable at the present time.

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